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	<title>알고리즘 &#8211; i_jemin</title>
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		<title>다각형 내부의 점 판단하기 (Point in Polygon)</title>
		<link>https://ijemin.com/blog/%eb%8b%a4%ea%b0%81%ed%98%95-%eb%82%b4%eb%b6%80%ec%9d%98-%ec%a0%90-%ed%8c%90%eb%8b%a8%ed%95%98%ea%b8%b0/</link>
					<comments>https://ijemin.com/blog/%eb%8b%a4%ea%b0%81%ed%98%95-%eb%82%b4%eb%b6%80%ec%9d%98-%ec%a0%90-%ed%8c%90%eb%8b%a8%ed%95%98%ea%b8%b0/#respond</comments>
		
		<dc:creator><![CDATA[I_Jemin]]></dc:creator>
		<pubDate>Thu, 11 Aug 2016 12:31:04 +0000</pubDate>
				<category><![CDATA[포스트]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[알고리즘]]></category>
		<category><![CDATA[프로그래밍]]></category>
		<guid isPermaLink="false">http://ijemin-web.azurewebsites.net/?p=5524</guid>

					<description><![CDATA[Dan Sunday 의 저술 번역. http://geomalgorithms.com/a03-_inclusion.html I_Jemin 역주: Edge는 (폴리곤의) 변 혹은 경계선이라고도 번역 가능. 이 문서는 방향성을 통일하기 위해 Edge를 경계선이라는 번역으로 통일함. Polygon 또한 다각형 보다는, 그래픽 프로그래밍 현장에서 폴리곤이 더 흔한 표현이므로 폴리곤이라 번역. Simple Polygon 간단한 폴리곤: 서로를 가로지르는 변이 없는 다각형. Monotone Polygon 모노톤 폴리곤: 평행한 직선들을 열거해서 폴리곤으로 쏘았을때 [&#8230;]]]></description>
		
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