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	<title>유니티 IAP &#8211; i_jemin</title>
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		<title>유니티 공식 인앱결제(Unity IAP) 플러그인의 컬렉션 주의 사항</title>
		<link>https://ijemin.com/blog/%ec%9c%a0%eb%8b%88%ed%8b%b0-%ea%b3%b5%ec%8b%9d-%ec%9d%b8%ec%95%b1%ea%b2%b0%ec%a0%9cunity-iap-%ed%94%8c%eb%9f%ac%ea%b7%b8%ec%9d%b8%ec%9d%98-%ec%bb%ac%eb%a0%89%ec%85%98-%ec%a3%bc%ec%9d%98%ec%82%ac/</link>
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		<dc:creator><![CDATA[I_Jemin]]></dc:creator>
		<pubDate>Sat, 02 Jun 2018 19:45:53 +0000</pubDate>
				<category><![CDATA[포스트]]></category>
		<category><![CDATA[유니티]]></category>
		<category><![CDATA[유니티 IAP]]></category>
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					<description><![CDATA[인앱 결제 부분을 유니티 공식 IAP 플러그인으로 작성하면서, PC/MAC에서는 별 문제 없이 인앱 결제 정보 초기화와 결제가 진행되었다. 그런데 실제 모바일 디바이스에서 동작시키면 '초기화'가 실행만되고, 완료가 전혀 되지 않는다. 웹으로 모바일 장치에서 발생한 로그를 자동으로 출력해주는 유니티 퍼포먼스 서비스 덕분에 원인을 알았는데, System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Purchasing.Product].Add (System.String key, UnityEngine.Purchasing.Product value) System.Linq.Enumerable.ToDictionary[Product,String,Product] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 [&#8230;]]]></description>
		
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