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	<title>VSCode &#8211; i_jemin</title>
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		<title>유니티에 비주얼 스튜디오 코드 (Visual Studio Code) 연동하기</title>
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		<dc:creator><![CDATA[I_Jemin]]></dc:creator>
		<pubDate>Sun, 04 Feb 2018 14:29:50 +0000</pubDate>
				<category><![CDATA[포스트]]></category>
		<category><![CDATA[VSCode]]></category>
		<category><![CDATA[유니티]]></category>
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					<description><![CDATA[VSCode 설치 공식 사이트: https://code.visualstudio.com 매우 간단합니다. 공식 사이트에서 다운로드하여 설치하면 끝입니다. 설치 프로그램의 안내에 따라 기본 설정 그대로 설치를 진행하면 됩니다. VSCode 를 유니티 에디터로 등록 Unity Preferences 에서 사용할 에디터로 VSCode 를 지정합니다. 메뉴 경로는 아래와 같습니다. 맥은 Unity &#62; Preferences 윈도우는 Edit &#62; Preferences Unity Preferences 의 External Tools 탭에서 External Script Editor [&#8230;]]]></description>
		
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		<title>VSCode didn&#8217;t work on Unity with OmniSharp</title>
		<link>https://ijemin.com/blog/vscode-didnt-work-on-unity-with-omnisharp/</link>
					<comments>https://ijemin.com/blog/vscode-didnt-work-on-unity-with-omnisharp/#respond</comments>
		
		<dc:creator><![CDATA[I_Jemin]]></dc:creator>
		<pubDate>Wed, 16 Aug 2017 16:10:55 +0000</pubDate>
				<category><![CDATA[포스트]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[VSCode]]></category>
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					<description><![CDATA[The reference assemblies for framework ".NETFramework,Version=v3.5" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and [&#8230;]]]></description>
		
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